I've been playing Angry Birds for years now and there are good reasons that keep me coming back: 1. I continually get better at bird flinging 2. It's a challenge to figure out the physics of where to hit for the maximum damage 3. It's fun to get better and better at playing and progress BASED ON THAT SKILL. It's what keeps me coming back. Fun, challenge, competition and progressive skill. NONE of these things are present in the PvP arena. Aside from the design of the battles being idiotic and boring, it's impossible for skill to make a difference in winning or losing. After 6 wks playing them, I can only conclude that winning & losing is completely random. And that makes them unfair, frustrating rather than challenging, maddening rather than fun. I've lost, at one point, over 800 pts and 10 levels in a matter of hours which had taken me a week to climb to. I'm more stubborn than the normal person so I'm still playing but I doubt most people are as stupid as me. This whole section needs to be redesigned. It's as if that section was neglected or not designed at all. IMHO, considering that it's a critical part of advancing in the game, it's a big mistake to keep subjecting players to such slovenly game design--it could make the difference between ABE being a success of a spectacular flop.